#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang
Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity.
https://github.com/KaijuEngine/kaiju
https://github.com/aio-libs/aiohttp-mako
#mako template renderer for #aiohttp.web based on aiohttp_jinja2. Library has almost same api and support python 3.5 (PEP492) syntax. It is used in aiohttp_debugtoolbar.
#Mako is a #template library written in Python. It provides a familiar, non-XML syntax which compiles into Python modules for maximum performance. Mako's syntax and #API borrows from the best ideas of many others, including #Django and #Jinja2 templates, #Cheetah, #Myghty, and #Genshi. Conceptually, Mako is an embedded Python (i.e. Python Server Page) language, which refines the familiar ideas of componentized layout and inheritance to produce one of the most straightforward and flexible models available, while also maintaining close ties to Python calling and scoping semantics.
http://www.makotemplates.org/