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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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Host Testing and evaluation

@HostEvaluate · Post #873 · 11/06/2023, 02:41 PM

#megalayer#SJC Host Provider: MEGALAYER Location: San Jose Specification: E3-1230v3 | 8GB DDR3 RAM | 1T HDD | 30Mbps & 3xIPv4 | $15 / Mo 本来是 i3 的套餐,但是没货了 CPU 升到了 E3. 现在相似配置的 E3 要 30$。官网的测试 IP 只有香港的,这里就不贴了。有需要的话可以去 report 里面拿网关测,选的是优化网络。 硬盘 IO 有点脱节,除此之外性能倒是不错。回程路由三网走 CN2。流媒体基本上常见的能解锁的都解锁了。 https://paste.debian.net/hidden/97a264ad/ 流媒体报告 https://paste.debian.net/hidden/4949e4a2/ 测速报告: https://result.network-speed.xyz/r/1699017386_ABFJP7_GLOBAL.txt