#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang
Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity.
https://github.com/KaijuEngine/kaiju
#Murmuration#PKM 说人话和文学性表达是不同的,中文如此,英文同样如此。比如:
In English, we say: "I miss myself."
But in poetry, we say: "I left pieces of me
in places I can’t return to."
or, "I am a ghost of the person I used to be, haunting the halls of my own heart, searching for pieces of me left behind."
or, "I am a puzzle, and some pieces wandered too far to find their way back."
比如中文文学善于写“痛”,英文案例也是写“痛”,且需要不带任何遗憾。
当然,网文也可以用这种套路,仅仅是表达式而已。
文字嘛,表达而已,不论是故事性、艺术性均需要留一点“钩子”来铺垫。
当然,文案(商业文案)亦如此。
#Murmuration#PKM 这个有意思,[《中国的地图每张都是错的》](https://telegra.ph/%E6%AF%8F%E5%BC%A0%E4%B8%AD%E5%9B%BD%E5%9C%B0%E5%9B%BE%E9%83%BD%E6%98%AF%E9%94%99%E7%9A%84%E8%BF%98%E6%98%AF%E6%95%85%E6%84%8F%E7%9A%84-05-15),这是翻译版本。原版在这里 [《Every map of China is wrong》](https://medium.com/@anastasia.bizyayeva/every-map-of-china-is-wrong-bc2bce145db2) 。🤷我说怎么地图啥都飘呢,哈哈哈