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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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djangoproject

@djangoproject · Post #292 · 04/07/2017, 06:47 PM

http://techspot.zzzeek.org/2015/02/15/asynchronous-python-and-databases/ The asynchronous programming topic is difficult to cover. These days, it's not just about one thing, and I'm mostly an outsider to it. However, because I deal a lot with relational databases and the Python stack's interaction with them, I have to field a lot of questions and issues regarding #asynchronous_IO and #database programming, both specific to #SQLAlchemy as well as towards #Openstack. #asyncio