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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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Yummy 😋

@godlynews1 · Post #15114 · 04/01/2026, 12:36 PM

OptiScaler 发布 v0.9(稳定版),含重大更新 😨https://github.com/optiscaler/OptiScaler/releases/tag/v0.9 在历经七个月的开发和延期后,新增了大量重要功能。 • 此次更新对帧生成(FG)设置进行了重大重写,新增了 XeFG 和 Redstone FSR4-FG,并将选项分为 FG 源和 FG 输出。 • OptiScaler v0.9 现在捆绑了最新的 Fakenvapi(1.4)和 Nukems dlssg-to-fsr3(0.130), 强烈建议从 v0.7.9 升级的用户使用卸载 BAT 并手动删除旧文件,如 nvapi64.dll。 • 主要功能改进包括更新的 SDK(XeSS 3.0 和 FFX 2.2)、仅限 Arc 的 MFG 支持、FSR4 Vulkan 与 Dx12 支持,以及在 BAT 文件中添加了 OptiPatcher 支持。 • 此次发布包含各种游戏特定的修复和调整、通用 BAT/卸载程序改进,以及新增选项,如 VRR FPS 限制计算器和防止外部程序导致崩溃的进程过滤器。 🗒 标签: #OptiScaler#DLSS#FSR4#帧生成 📢 频道: @GodlyNews1 🤖 投稿: @GodlyNewsBot