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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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Amazing Geography 🌍

@amazingeo · Post #647 · 02/25/2026, 08:31 PM

🌍 Submarine hydrothermal vents on the ocean floor release superheated water and minerals, fueling unique ecosystems powered by chemical energy instead of sunlight. ✨ #processes⚡#ocean⚡#ecosystems⚡#geography⚡#nature⚡#earth 👉subscribe Amazing Geography 👉more Channels ​

Amazing Geography 🌍

@amazingeo · Post #39 · 08/13/2025, 12:12 AM

🌍 Earth's crust is in constant motion due to convection currents—slow, swirling movement of hot rock deep below the surface. This drives plate movement, causing earthquakes and forming new land. ✨ #processes⚡#plate⚡#tectonics⚡#geology⚡#geography⚡#nature⚡#earth 👉subscribe Amazing Geography🌍

djangoproject

@djangoproject · Post #430 · 09/02/2017, 03:23 AM

https://docs.python.org/3/library/subprocess.html The #subprocess module allows you to spawn new #processes, connect to their input/output/error pipes, and obtain their return codes. This module intends to replace several older #modules and #functions. #python

djangoproject

@djangoproject · Post #290 · 04/04/2017, 09:36 PM

https://pymotw.com/3/asyncio/executors.html Combining Coroutines with Threads and Processes A lot of existing libraries are not ready to be used with #asyncio natively. They may block, or depend on concurrency features not available through the module. It is still possible to use those libraries in an application based on asyncio by using an #executor from #concurrent.futures to run the code either in a separate thread or a separate process. #Threads The #run_in_executor() method of the event loop takes an executor instance, a regular callable to invoke, and any arguments to be passed to the callable. It returns a Future that can be used to wait for the function to finish its work and return something. If no executor is passed in, a #ThreadPoolExecutor is created. This example explicitly creates an executor to limit the number of worker threads it will have available. #Processes A ProcessPoolExecutor works in much the same way, creating a set of worker #processes instead of threads. Using separate processes requires more system resources, but for computationally-intensive operations it can make sense to run a separate task on each CPU core. #learn