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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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@djangoproject · Post #424 · 08/26/2017, 08:43 AM

http://scitools.org.uk/cartopy/docs/latest/index.html Cartopy is a Python package designed to make drawing maps for data analysis and visualisation as easy as possible. #Cartopy makes use of the powerful #PROJ.4, #numpy and #shapely libraries and has a simple and intuitive drawing interface to #matplotlib for creating publication quality maps. Some of the key features of cartopy are: object oriented projection definitions point, line, vector, polygon and image transformations between projections integration to expose advanced mapping in matplotlib with a simple and intuitive interface powerful vector data handling by integrating shapefile reading with Shapely capabilities