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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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@githubtrending · Post #14743 · 05/23/2025, 02:00 PM

#javascript#ecmascript_proposals#es2015#es2019#es6#es7#esnext#javascript#js#polyfill#ponyfill#promise#proposal#proposals#shim#symbol#weakmap core-js is a modular JavaScript library that provides polyfills for modern ECMAScript features up to 2024, including promises, symbols, collections, iterators, typed arrays, and many web standards like URL and structuredClone. It lets you use new JavaScript features in older browsers by loading only the needed parts without polluting the global namespace. It integrates well with tools like Babel and swc for optimized polyfilling. This helps you write modern, compatible code that runs smoothly across different environments, improving development efficiency and user experience. You can customize polyfill usage and even build your own tailored version for your project. https://github.com/zloirock/core-js