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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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djangoproject

@djangoproject · Post #336 · 05/09/2017, 05:24 AM

https://dzone.com/articles/pyflakes-passive-checker There are several code #analysis tools for Python. The most well known is pylint. Then there’s pychecker and now we’re moving on to #pyflakes. The pyflakes project is a part of something known as the Divmod Project. Pyflakes doesn’t actually execute the code it checks, unlike #pychecker. Of course, #pylint also doesn’t execute the code. Regardless, we’ll take a quick look at it and see how pyflakes works and if it’s better than the competition.