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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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djangoproject

@djangoproject · Post #167 · 09/22/2016, 02:01 PM

https://github.com/aio-libs/aiomysql #aiomysql is a "driver" for accessing a #MySQL database from the #asyncio (PEP-3156/tulip) framework. It depends on and reuses most parts of #PyMySQL . aiomysql tries to be like awesome #aiopg library and preserve same api, look and feel. Internally aiomysql is copy of PyMySQL, underlying io calls switched to async, basically yield from and asyncio.coroutine added in proper places)). sqlalchemy support ported from aiopg.