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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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Repositorio data science

@repo_science · Post #3594 · 09/15/2023, 12:23 PM

#SIG#QGIS#aporte 🗺 SIG con QGIS 🔗Básico 🔗Intermedio 🔗Avanzado ----- Main channel: @repo_science Coupons: @freecoupons_reposcience -----

Вася Швалев ⚡️ qgishack

@qgishack · Post #329 · 01/04/2024, 05:11 PM

Подготовил для вас статью на тему построения усредненного (промежуточного) полигона в QGIS. Привел реальный пример из собственного опыта, где подобное может пригодиться. P.s. статьи телеграф в десктопной версии не открываются в телеграмм (видимо временный баг). Прошу дать обратную связь как вам такой формат? #QGIS#лайфхак#вопрос_ответ