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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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@githubtrending · Post #15171 · 09/27/2025, 11:30 AM

#ruby#backup#network#nms#rancid Oxidized is a free tool that automatically backs up network device configurations from over 130 device types, replacing older tools like RANCID. It runs efficiently by adjusting how many tasks it uses based on your setup and offers a web API to manage backups and see changes. It can track who made changes using syslog and integrates with Git to show detailed version history. You can install it on many systems, configure it easily with YAML files, and use various sources and outputs for flexibility. This helps you keep your network device settings safe, organized, and easy to review or restore when needed. https://github.com/ytti/oxidized