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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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@githubtrending · Post #15246 · 10/24/2025, 01:30 PM

#go#blob_storage#cloud_drive#distributed_file_system#distributed_storage#distributed_systems#erasure_coding#fuse#hadoop_hdfs#hdfs#kubernetes#object_storage#posix#replication#s3#s3_storage#seaweedfs#tiered_file_system SeaweedFS is a fast, simple, and highly scalable distributed file system designed to store billions of files and serve them quickly, especially small files. It uses a master server to manage volumes on volume servers, which handle file data and metadata, enabling very fast file access with minimal disk reads. It supports features like replication, erasure coding, cloud integration for elastic storage, and compatibility with many metadata stores and APIs including Amazon S3. This means you get efficient, cost-effective storage with fast access, easy scaling, and flexible deployment options for large-scale file storage needs. https://github.com/seaweedfs/seaweedfs