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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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Machinelearning

@ai_machinelearning_big_data · Post #8450 · 09/04/2025, 01:20 PM

🔥 NVIDIA представила Universal Deep Research (UDR) UDR — настраиваемый агент для глубокого ресёрча, который «оборачивается» вокруг любого LLM. Почему это важно: 🟠**Гибкая настройка агента без кода** — UDR не ограничивает жёсткими сценариями, как большинство тулзов. 🟠Можно создавать, редактировать и комбинировать стратегии поиска и анализа. 🟠В репо есть примеры стратегий (minimal, expansive, intensive), но главная сила — в кастомизации под свои задачи. По сути, это гибкий ресёрч-агент, который можно адаптировать под любой рабочий процесс. 🟢Project: https://research.nvidia.com/labs/lpr/udr 🟢Code: https://github.com/NVlabs/UniversalDeepResearch 🟢Lab: https://nv-dler.github.io @ai_machinelearning_big_data #NVIDIA#UDR#UniversalDeepResearch#AI#LLM#ResearchAgent#AIAgents#DeepResearch