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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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Libreware

@libreware · Post #1575 · 04/13/2026, 08:21 PM

I Built a Mesh Network Across the World | Data Slayer That escalated quickly... In my last video, I introduced #Reticulum—an open-source protocol that could allow anyone to build networks without relying on traditional internet infrastructure. But there was one big question left unanswered: how far can it actually go? In this video, I start with a simple setup inside my house and begin pushing the limits—testing communication across rooms, neighborhoods, and beyond using WiFi HaLow and #mesh networking. The goal is simple: see if it’s possible to send real messages across distance without depending on ISPs, centralized servers, or the internet as we know it. #Network#MeshNetwork

Libreware

@libreware · Post #1554 · 02/22/2026, 03:26 PM

The Internet, Reinvented. In this video, I build a #Reticulum#RNode and prove that completely different radios — #LoRa and Wi-Fi — can communicate through a hardware-agnostic networking stack. Reticulum routes traffic above the radio layer, automatically bridging dissimilar frequencies, interfaces, and modulation types. I then run it over Wi-Fi HaLow Haven nodes to create a long-range, encrypted IP #mesh with no traditional infrastructure. Finally, I push it further by running #ATAK across the network, demonstrating a fully open-source, decentralized communication stack in action. Checkout https://rmap.world/ You can install rnode software on your esp32/nrf52 based meshtastic/meshcore hardware