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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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@PTPPAction · Post #2399 · 10/19/2024, 12:10 PM

#Rhilip#open 抢先体验版本不保证稳定性 feat: add lemonhd commit Merge branch 'dev' into dev * feat: add lemonhd 描述 屏幕截图 2024-10-19 193700 屏幕截图 2024-10-19 193218

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@PTPPAction · Post #1982 · 05/10/2024, 02:05 PM

#Rhilip:dev_full_vite #Rhilip#open 抢先体验版本不保证稳定性 build: full use vite to build pkg deps: use vite plugin to provide node polyfills 移除webpack构建部分,全部转为vite构建。 普通用户请勿在生产环境中使用本pr的相关action构建。

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