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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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@abmedia_news · Post #24166 · 04/27/2026, 12:45 PM

【💰 交易市場|預測市場理論奠基者 Robin Hanson:內線消息是預測市場的價值之一】 #Polymarket#Kalshi#RobinHanson 喬治梅森大學教授 Robin Hanson 在監管壓力升高之下指出,Polymarket 與 Kalshi 排除內線交易的做法,破壞了預測市場快速反映真實資訊的核心機制。Hanson 以美軍士兵押注獲利 40 萬美元及交易員押中拜登赦免名單獲利 30 萬美元為例,強調最知道答案的人進場交易,才是市場價格領先新聞的關鍵。 他警告移除知情者將使制度退化為金融猜謎遊戲—散戶若看不出誰是傻瓜,那自己就是那個傻瓜。 📍閱讀全文: https://abmedia.io/robin-hanson-insider-prediction 📍 訂閱鏈新聞頻道:https://linktr.ee/abmedia.io