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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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Libreware

@libreware · Post #932 · 04/26/2021, 12:17 PM

SagerNet ---- a universal proxy tool for Android Supported proxy protocols: SOCKS, Shadowsocks, SSR, VMess, VLESS, Trojan. Supported subscription protocols: Universal Base64 format, Shadowsocks SIP008, Clash. A week ago, due to dissatisfaction that almost all agents on Android are closed source (except shadowsocks-android); already closed source and pretending to be open source (v2rayNG), I started to make this tool. The difference between basic functions and shadowsocks-android: no log and tracking components, no closed source dependency, v2ray replaces the built-in simple routing and traffic statistics. The difference between the basic function and v2rayNG: v2rayNG's function is not perfect, the code is not good-looking, and now it is fake open source (. In addition, we have also made a China Apps scanner for sub-application agents (based on DEX path scanning, identifying the characteristics of the SDK, tracking components, and reinforcement programs of major domestic manufacturers, and it is close to practical after small-scale testing) Other features: agent grouping, display modification when subscribing to update, etc. Project address: https://github.com/nekohasekai/SagerNet The first beta version is now released, and you can download it from GitHub Release https://github.com/nekohasekai/SagerNet/releases/ or Telegram channel https://t.me/SagerNetApks (compiled and released via GitHub Actions). For more introduction and compilation, please check Github Repo~ Don't forget to click a star If there is a crash or other problem, please export the application log on the about page and send it to the discussion group of this channel. Feedback is welcome ~ #sagernet#proxy @sagernet