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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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Luckydonalds Bots: Development/Status

@luckydonaldsbots · Post #290 · 12/11/2021, 10:33 PM

Also there will be a scheduled downtime for two remaining bots tomorrow, in about 16h 20h from now : - @BanWarnBot - @RulesRulesBot Those have a database, and therefore they need to be take down to not loose any changes happining while the data is moved over. #scheduled#downtime

djangoproject

@djangoproject · Post #92 · 07/11/2016, 11:59 AM

https://docs.python.org/3/library/asyncio-dev.html#asyncio-coroutine-not-scheduled 18.5.9.6. Detect #coroutine objects never #scheduled When a coroutine function is called and its result is not passed to ensure_future() or to the BaseEventLoop.create_task() method, the execution of the coroutine object will never be scheduled which is probably a bug. Enable the debug mode of asyncio to log a warning to detect it. Example with the bug: import asyncio @asyncio.coroutine def test(): print("never scheduled") test() Output in debug mode: Coroutine test() at test.py:3 was never yielded from Coroutine object created at (most recent call last): File "test.py", line 7, in <module> test() The fix is to call the ensure_future() function or the BaseEventLoop.create_task() method with the coroutine object.