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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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Los jonrones de Kyle Schwarber por año como miembro de los Phillies: 2022: 46 jonrones 2023: 47 jonrones 2024: 38 jonrones 2025: 56 jonrones 2026: 13 jonrones - En camino a 54 jonrones Schwarber es solo el 11° jugador en la historia de los Phillies en alcanzar los 200 jonrones! 🔔 #Schwarber#Phillies#Stats 🗞 | t.me/MLB_Daily

🚨 𝐅𝐈𝐍𝐀𝐋 🏟 Dodger Stadium, Los Ángeles 🚩 NLDS 🗓 8/10/ Juego 3 🔔 Phillies 8️⃣🔤2️⃣ Dodgers 🛰 ✅ V: Ranger Suárez (1-0) ❌ D: Yoshinobu Yamamoto (1-1) 🛡 SV: - 💥 HR: Tommy Edman (2do) 🔵, Kyle Schwarber (1ro y 2do) 🔔, JT Realmuto (1ro) 🔔 ⭐️🔔 MVP: Kyle Schwarber (2-4, 2 HR, 3 RBI) #️⃣#PlayOffs25#PhilliesDodgers#Schwarber 🗞 | t.me/MLB_Daily