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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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Crypto M - Crypto News

@CryptoM · Post #65294 · 04/12/2026, 03:15 PM

🚀 TRON Network Implements Proposal 106 to Enhance Compatibility TRON Network has officially passed Proposal 106 as of April 10 at 20:00 UTC+8. According to ChainCatcher, the mainnet has adjusted the behavior and execution cost of the SELFDESTRUCT instruction. Contracts will only be permanently removed from the blockchain if the instruction is called within the same transaction as the contract's creation. Otherwise, executing the instruction will merely transfer the assets within the contract to a specified address, without deleting the contract itself. Additionally, the energy consumption for SELFDESTRUCT has been changed from 0 to 5000. This adjustment aligns TRON's mechanisms more closely with Ethereum, enhancing the compatibility of the TRON Virtual Machine (TVM). It aims to provide more stable foundational support for multi-chain development and ecosystem adaptation. #TRON#Proposal106#Blockchain#Ethereum#TVM#SELFDESTRUCT#Mainnet#MultiChain#Ecosystem#Crypto#ETH#TRX