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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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@githubtrending · Post #14929 · 07/08/2025, 01:00 PM

#swift#ci#cli#generator#specification#swift#xcode#xcodeproj#xcodeproject#yaml XcodeGen is a Swift command-line tool that automatically creates your Xcode project based on your folder structure and a simple YAML or JSON configuration file. This means you don’t have to manually manage your Xcode project files, avoiding merge conflicts in Git and keeping your project files always in sync with your folders. It supports complex setups, multiple targets, build settings, and schemes, and works well with CI systems. Using XcodeGen saves you time, reduces errors, and makes collaboration easier by letting you generate and update projects on demand without opening Xcode manually. This helps you focus more on coding and less on project setup. https://github.com/yonaskolb/XcodeGen