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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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@kejiqu · Post #3614 · 07/05/2025, 06:44 AM

Character.AI 突破性技术:实时 AI 角色视频互动 Character.AI 发布名为 TalkingMachines 的自回归扩散模型,旨在增强 AI 角色互动真实感。该模型基于 Diffusion Transformer(DiT)技术,通过流匹配扩散、音频驱动的交叉注意力、稀疏因果注意力和不对称蒸馏等技术,实现类似 FaceTime 的实时通话视觉互动。用户仅需输入图片和声音信号,即可生成逼真的 AI 角色动作,支持多种风格。TalkingMachines 强调其为实时音频视觉 AI 角色发展的重要一步。IT之家 🏷#TalkingMachines#Character#AI#Diffusion 📢频道👥群组📝投稿