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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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djangoproject

@djangoproject · Post #520 · 12/11/2017, 11:35 AM

https://goo.gl/CMGAqy If you know the #ropes, good news! Firefox now has support for #headless mode, making it easier to use as a backend to #automated tools. You can jump ahead to learn how to use it. Browser #automation is not a new idea, but is an increasingly important part of how modern websites are built, #tested, and #deployed. #Automation setups range from scripts run on local machines to vast deployments of specialized servers running in the cloud. To this end, browsers have long supported some level of automated control, usually via third-party driver software.