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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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djangoproject

@djangoproject · Post #274 · 03/18/2017, 01:48 AM

https://github.com/riga/tfdeploy Google's TensorFlow framework is taking off big-time now that it's at a full 1.0 release. One common question about it: How can I make use of the models I train in TensorFlow without using TensorFlow itself? #Tfdeploy is a partial answer to that question. It exports a trained TensorFlow model to "a simple #NumPy-based callable," meaning the model can be used in Python with Tfdeploy and the the NumPy math-and-stats library as the only dependencies. Most of the operations you can perform in TensorFlow can also be performed in Tfdeploy, and you can extend the behaviors of the library by way of standard Python metaphors (such as overloading a class). Now the bad news: Tfdeploy doesn't support GPU acceleration, if only because NumPy doesn't do that. Tfdeploy's creator suggests using the gNumPy project as a possible replacement. #Machine_learning