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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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@githubtrending · Post #15043 · 08/09/2025, 12:30 PM

#go#2fa#authentication#caddy#golang#middleware#nginx#selfhosted#sso#totp#traefik_middleware#typescipt Tinyauth is a simple tool that adds a login screen or OAuth login (Google, Github, etc.) to your Docker apps, making them secure easily. It works with popular reverse proxies like Traefik, Nginx, and Caddy. You can quickly set it up using their documentation and demo, and it supports basic authentication and API access. This helps protect your apps from unauthorized access without complex setup. It’s open source, actively developed, and has a helpful community on Discord for support. Using Tinyauth improves your app security with minimal effort and flexible login options. https://github.com/steveiliop56/tinyauth