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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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@kejiqu · Post #3707 · 08/15/2025, 01:14 AM

苹果 AI UICoder 登场,自进化逆袭媲美 GPT-4 苹果研究团队提出一种新方法,通过让开源大模型自我学习并优化 SwiftUI 界面设计。该团队以 StarChat-Beta 为基础,输入大量界面描述,指导模型自动生成 SwiftUI 代码,进而形成合成数据集。生成的代码需通过 Swift 编译器验证其可运行性,并由视觉语言模型 GPT-4V 对比界面效果。经过五轮迭代,团队累计生成近百万条 SwiftUI 代码,推出了微调后的“UICoder”模型。测试显示,UICoder 在自动化评测与人工评估中均显著优于初始 StarChat-Beta 模型,并接近媲美 GPT-4。UICoder 的能力提升并非依赖于重复已见案例,而是基于自生成与严格筛选的数据反馈机制。IT之家 🏷#SwiftUI#UICoder#苹果 📢频道👥群组📝投稿