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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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AI & Law

@ai_and_law · Post #256 · 03/07/2024, 08:04 AM

Mozilla Foundation Study Raises Concerns on Watermarking AI Content Hello everyone! In a study released by the Mozilla Foundation, the challenges of identifying synthetic content online have been brought to light. Titled "In Transparency We Trust? Evaluating Watermarking and Labeling AI-Generated Content," the study delves into the effectiveness of various methods, including watermarking and labeling, in differentiating between synthetic and authentic content. The study, which conducted a comprehensive assessment of seven methods, both machine-readable and human-facing, revealed alarming findings: none of the methods were rated as "good," indicating significant hurdles in accurately identifying synthetic content. Despite efforts to implement watermarking and labeling, the study underscores the persistent difficulties faced in combatting the proliferation of AI-generated content. #MozillaFoundation#AIContent#Watermarking