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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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TONlines – News

@tonlines · Post #7071 · 05/06/2025, 04:49 PM

Tribute Empowers Creators with Public API Access #Tribute#webhooks @TributeNewsEN introduces public API access keys, allowing for seamless data integration with external services. Currently, creators can utilize two webhooks for subscription management. Source: link @tonlines

NEWS 鏈新聞-ABMedia

@abmedia_news · Post #24369 · 05/05/2026, 08:03 AM

【🤖 AI人工智慧|Gemini API 推 Webhooks:Google 解決長任務輪詢痛點、Batch/Veo 可即時推送】 #Google#GeminiAPI#Webhooks Google 於 5 月 4 日上線 Gemini API Webhooks,解決長任務開發者頻繁輪詢的痛點。 該功能支援 Batch 與 Veo 2 結果主動推送,Logan Kilpatrick 稱此舉大幅優化 DevX。相較 OpenAI 專注消費端產品,Google 則選擇持續深耕開發者基建路線。 📍閱讀全文: https://abmedia.io/gemini-api-webhooks-event-driven-long-running-tasks-may-2026 📍 訂閱鏈新聞頻道:https://linktr.ee/abmedia.io