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Source channel @githubtrending · Post #15321 · Dec 9

#go#game_engine#game_engine_2d#game_engine_3d#game_engine_development#game_engine_framework#gameengine#go#golang Kaiju Engine is a fast, modern 2D/3D game engine written in Go and powered by Vulkan, designed for simplicity and high performance. It runs on Windows, Linux, Android, and is working on Mac support. Kaiju offers much faster rendering speeds and lower memory use than popular engines like Unity, making game development quicker and more efficient. It uses Go’s garbage collector to help prevent common programming errors, improving stability. You can write games directly in Go, and the engine supports local AI integration and a flexible UI system using HTML/CSS. Although the editor is still in development, the engine itself is production-ready, offering a powerful tool for developers who want speed and simplicity. https://github.com/KaijuEngine/kaiju

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The Digi Doodles

@Digi_doodles · Post #622 · 08/01/2025, 10:02 AM

WeTransfer’s AI Terms: Are Artists Losing Control?🃏 July 28, 2025 · The Art Newspaper A quiet shift with loud consequences. 👂 WeTransfer has updated its terms of service to allow the use of uploaded files for AI training — sparking concern among digital artists and creatives. While the platform claims “anonymized and aggregated” data use, critics warn this could jeopardize intellectual property. What’s at stake: — Artists may unknowingly feed generative AI tools — Lack of opt-out or clear consent for creative works — Questions around ownership, credit & ethics Another wake-up call in the ongoing conversation around AI, authorship, and data rights📖 #AIArt#DigitalRights#WeTransfer#ArtAndTech#DataEthics