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Source channel @githubtrending · Post #15367 · Dec 25

#cplusplus#arduino#ble_jammer#ble_spoof#ble_spoofer#cybersecurity#deauther#esp32#hack#hacktoberfest#jammer#nrf_scanner#nrf24l01#sour_apple nRFBOX is a handheld ESP32-based tool that scans and analyzes the 2.4 GHz band (Wi‑Fi, BLE, etc.), shows signal strength and channel activity, and can run jamming, BLE jamming/spoofing, and Wi‑Fi deauthentication tests for security research and troubleshooting. It combines an ESP32, NRF24 modules, OLED display, battery management, and SD support for firmware and logging, with notes about limited range, device variability, and power limits when using multiple NRF modules. Benefit: you can use it to find crowded channels, diagnose wireless interference, and test network/device resilience in controlled, legal test environments. https://github.com/cifertech/nRFBox

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@gamedevnewz · Post #16 · 07/09/2024, 12:31 PM

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5