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Source channel @githubtrending · Post #15375 · Dec 29

#c_lang Vanilla is an alpha-stage, open-source Wii U gamepad clone that lets you use devices like Steam Deck, Linux PCs, Nintendo Switch, Android phones, Windows, or Raspberry Pi as a replacement controller with touchscreen, needing 5GHz Wi-Fi (check compatibility). Download official builds from GitHub releases or distro packages; use keyboard mappings (e.g., Z=A, Enter=Plus) or controllers, with shortcuts like F5 for recording. It benefits you by fixing broken gamepads, enabling off-TV play, and preserving Wii U games cheaply without Nintendo hardware. https://github.com/vanilla-wiiu/vanilla

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@githubtrending · Post #15173 · 09/27/2025, 12:30 PM

#cplusplus#c_plus_plus#cpp#datachannel#libdatachannel#libnice#p2p#peer_to_peer#peerconnection#rfc_8831#rfc_8834#rtcdatachannel#rtcpeerconnection#sctp#webrtc#webrtc_datachannel#webrtc_video#websocket libdatachannel is a lightweight, easy-to-use C/C++ library that lets you add real-time peer-to-peer data, media, and WebSocket communication to your apps across many platforms like Linux, Windows, macOS, Android, and iOS. It simplifies WebRTC by providing a smaller, simpler alternative to Google's library, with compatibility for browsers like Firefox and Chrome. You can use it to connect native apps directly to web browsers with minimal dependencies, supporting secure connections via GnuTLS, Mbed TLS, or OpenSSL. It also supports compiling to WebAssembly for browser use, making it flexible for cross-platform real-time communication development[1][4]. This helps you build fast, efficient apps for video, audio, or data sharing without heavy libraries. https://github.com/paullouisageneau/libdatachannel