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Source channel @githubtrending · Post #15454 · Jan 31

#javascript#atari_lynx#atari2600#atari7800#ds#emulation#emulator#emulatorjs#gameboy#n64#nes#nintendo#nintendo_game_boy#playstation#retroarch#retroarch_wasm#sega_cd#sega_mega_drive#sega_saturn#snes#virtualboy EmulatorJS is a free, open-source web-based emulator that lets you play classic games from Nintendo, Sega, Atari, and other systems directly in your browser without downloading software. It offers save states to resume games where you left off, customizable controls for keyboards and gamepads, and screen recording to share gameplay. The emulator runs entirely in your browser using JavaScript, supports multiple languages, and can be easily embedded into websites. You benefit from instant access to retro gaming across devices, no installation required, and the ability to build your own self-hosted gaming collection. https://github.com/EmulatorJS/EmulatorJS

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djangoproject

@djangoproject · Post #585 · 03/23/2018, 02:43 AM

https://www.fullstackpython.com/celery.html #Celery is a task #queue implementation for Python web applications used to #asynchronously execute work outside the HTTP request-response cycle.

djangoproject

@djangoproject · Post #262 · 02/16/2017, 07:24 AM

http://masnun.com/2015/11/20/python-asyncio-future-task-and-the-event-loop.html On any platform, when we want to do something #asynchronously, it usually involves an #event loop. An event loop is a loop that can register #tasks to be executed, execute them, delay or even cancel them and handle different events related to these operations. Generally, we #schedule multiple async functions to the event loop. The loop runs one function, while that function waits for #IO, it pauses it and runs another. When the first function completes IO, it is resumed. Thus two or more functions can #co_operatively run together. This the main goal of an event loop.