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Source channel @githubtrending · Post #15454 · Jan 31

#javascript#atari_lynx#atari2600#atari7800#ds#emulation#emulator#emulatorjs#gameboy#n64#nes#nintendo#nintendo_game_boy#playstation#retroarch#retroarch_wasm#sega_cd#sega_mega_drive#sega_saturn#snes#virtualboy EmulatorJS is a free, open-source web-based emulator that lets you play classic games from Nintendo, Sega, Atari, and other systems directly in your browser without downloading software. It offers save states to resume games where you left off, customizable controls for keyboards and gamepads, and screen recording to share gameplay. The emulator runs entirely in your browser using JavaScript, supports multiple languages, and can be easily embedded into websites. You benefit from instant access to retro gaming across devices, no installation required, and the ability to build your own self-hosted gaming collection. https://github.com/EmulatorJS/EmulatorJS

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djangoproject

@djangoproject · Post #550 · 01/15/2018, 07:05 AM

http://www.wikipython.com/other-concepts/anatomy-of-a-class/ It seems obvious, but note that you must define a class before you use it. When you create a #class, it establishes its own namespace and all its own local variables (except global definitions) exist only inside that #namespace. They do not interact with other variables of the same name outside it. This leads us to one very important “feature” of classes that you need to know. If you use the same word to designate some specific value both inside and outside the class blueprint, the instance value will take precedence when you try to use that value. #learn