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Source channel @githubtrending · Post #15501 · Feb 18

#cplusplus Pyrite64 is an open-source visual editor and engine for creating 3D games that run on real Nintendo 64 consoles or accurate emulators. It uses community libraries like Libdragon and tiny3d instead of proprietary Nintendo SDKs, avoiding legal complications. The tool features automatic toolchain installation, Blender model importing, HDR and bloom rendering, and a node-graph editor for scripting. You benefit by building authentic N64 games without wrestling with outdated 1990s development tools—the integrated environment handles compilers, dependencies, and asset management automatically, letting you focus on game creation rather than technical setup. https://github.com/HailToDodongo/pyrite64

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djangoproject

@djangoproject · Post #254 · 02/02/2017, 06:31 PM

https://groups.google.com/forum/#!topic/pyside-dev/pqwzngAGLWE Dear #Pyside2 contributors, As you might know, Pyside was originally developed for Nokia while it was the owner of the #Qt technology. When Nokia sold Qt to Digia (and now The Qt Company), all the copyrights over the original Pyside code for Qt 4 got transferred to The Qt Company as well. For different reasons, it was not possible for The Qt Company to push Pyside forward as much as we would have wished over the last few years. Fortunately this changed now, and The Qt Company is today in a position, where it can and will invest into Pyside. The goal is to ensure Pyside becomes a fully supported part of the Qt product family, with a similar development and licensing model as the rest of Qt. We want to make sure Pyside works on new Qt releases when they come out and are committed to invest long term into the technology.

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