#cplusplus
Pyrite64 is an open-source visual editor and engine for creating 3D games that run on real Nintendo 64 consoles or accurate emulators. It uses community libraries like Libdragon and tiny3d instead of proprietary Nintendo SDKs, avoiding legal complications. The tool features automatic toolchain installation, Blender model importing, HDR and bloom rendering, and a node-graph editor for scripting. You benefit by building authentic N64 games without wrestling with outdated 1990s development tools—the integrated environment handles compilers, dependencies, and asset management automatically, letting you focus on game creation rather than technical setup.
https://github.com/HailToDodongo/pyrite64
I Built a Mesh Network Across the World | Data Slayer
That escalated quickly...
In my last video, I introduced #Reticulum—an open-source protocol that could allow anyone to build networks without relying on traditional internet infrastructure. But there was one big question left unanswered: how far can it actually go?
In this video, I start with a simple setup inside my house and begin pushing the limits—testing communication across rooms, neighborhoods, and beyond using WiFi HaLow and #mesh networking. The goal is simple: see if it’s possible to send real messages across distance without depending on ISPs, centralized servers, or the internet as we know it.
#Network#MeshNetwork
The Internet, Reinvented.
In this video, I build a #Reticulum#RNode and prove that completely different radios — #LoRa and Wi-Fi — can communicate through a hardware-agnostic networking stack. Reticulum routes traffic above the radio layer, automatically bridging dissimilar frequencies, interfaces, and modulation types. I then run it over Wi-Fi HaLow Haven nodes to create a long-range, encrypted IP #mesh with no traditional infrastructure.
Finally, I push it further by running #ATAK across the network, demonstrating a fully open-source, decentralized communication stack in action.
Checkout https://rmap.world/
You can install rnode software on your esp32/nrf52 based meshtastic/meshcore hardware