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Source channel @githubtrending · Post #15501 · Feb 18

#cplusplus Pyrite64 is an open-source visual editor and engine for creating 3D games that run on real Nintendo 64 consoles or accurate emulators. It uses community libraries like Libdragon and tiny3d instead of proprietary Nintendo SDKs, avoiding legal complications. The tool features automatic toolchain installation, Blender model importing, HDR and bloom rendering, and a node-graph editor for scripting. You benefit by building authentic N64 games without wrestling with outdated 1990s development tools—the integrated environment handles compilers, dependencies, and asset management automatically, letting you focus on game creation rather than technical setup. https://github.com/HailToDodongo/pyrite64

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djangoproject

@djangoproject · Post #274 · 03/18/2017, 01:48 AM

https://github.com/riga/tfdeploy Google's TensorFlow framework is taking off big-time now that it's at a full 1.0 release. One common question about it: How can I make use of the models I train in TensorFlow without using TensorFlow itself? #Tfdeploy is a partial answer to that question. It exports a trained TensorFlow model to "a simple #NumPy-based callable," meaning the model can be used in Python with Tfdeploy and the the NumPy math-and-stats library as the only dependencies. Most of the operations you can perform in TensorFlow can also be performed in Tfdeploy, and you can extend the behaviors of the library by way of standard Python metaphors (such as overloading a class). Now the bad news: Tfdeploy doesn't support GPU acceleration, if only because NumPy doesn't do that. Tfdeploy's creator suggests using the gNumPy project as a possible replacement. #Machine_learning