@bigbossbig · Post #3458 · 08/23/2025, 07:00 PM
#PS2
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Source channel @githubtrending · Post #15508 · Feb 20
#cplusplus Electrobun lets you build ultra-fast, tiny desktop apps in TypeScript for macOS, Windows, and Linux. Start with `npx electrobun init` for quick templates, get ~12-14MB bundles using system webviews and Bun runtime, and send tiny 14KB updates via bsdiff patches. It offers typed RPC for main-webview communication, fast startup under 50ms, and full tools for building, signing, and shipping. You benefit by coding once in familiar TypeScript, skipping Electron's bloat or Tauri's Rust, to ship performant apps in minutes with easy distribution and low user downloads. https://github.com/blackboardsh/electrobun
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@bigbossbig · Post #3458 · 08/23/2025, 07:00 PM
#PS2
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@githubtrending · Post #15444 · 01/28/2026, 12:30 PM
#cplusplus#ps2#recompile#reverse_engineering#static_recompilation#tool PS2Recomp is an experimental tool that converts PlayStation 2 game files into C++ code for native running on PCs or other devices, skipping slow emulation. It translates MIPS instructions, supports special PS2 features, and uses simple config files for setup—you build it with CMake, run it on your ELF file, then compile the output with a basic runtime. Though not fully ready (limited VU1/graphics support), it benefits you by enabling faster performance, mods, higher frame rates, and enhancements like widescreen on modern hardware. https://github.com/ran-j/PS2Recomp