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Source channel @githubtrending · Post #15621 · Apr 15

#shell#ai_agents#ai_assisted_development#anthropic#claude#claude_code#game_design#game_development#gamedev#godot#indie_game_dev#unity#unreal_engine Claude Code Game Studios turns one Claude Code session into a full game dev team with 49 specialized agents, 72 skills, 12 hooks, and 11 rules for engines like Godot, Unity, and Unreal. Use slash commands like `/start`, `/brainstorm`, or `/dev-story` for design, coding, QA, and release—agents ask questions, show options, and get your approval to stay organized. You benefit by building games solo with pro structure, catching errors early, and shipping faster without chaos. https://github.com/Donchitos/Claude-Code-Game-Studios

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Libreware

@libreware · Post #1461 · 05/29/2025, 02:13 PM

A View on the Open-Source Video Editing Landscape https://youtu.be/qEYGGqolEvs https://media.ccc.de/v/lgm25-upstream-2025-83652-a-view-on-the-open-source-video-editing-landscape Whether it is stitching together some travel footage or producing high-quality film content, there are many ways people want to work with the medium "video". Their needs for #video#editing solutions are diverse, and so is their budget. Open-source video editing software seems great for beginners to get started at zero cost. What do you get and what do you have to give up on compared to the closed-source options? What does it even take to build software like this from scratch, technologically as well as mentally? This talk takes a brief look at the free-to-use options for video editing on a desktop computer before switching the perspective to that of the developers and maintainers of such software. It offers insights into the struggles with technology, fundraising, self-motivation, and community dynamics, while also highlighting the rewarding moments and intriguing current and future developments. Simran Spiller https://pretalx.c3voc.de/lgm25-upstream-2025/talk/504479317/ #editor#lgm2025