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Source channel @githubtrending · Post #15621 · Apr 15

#shell#ai_agents#ai_assisted_development#anthropic#claude#claude_code#game_design#game_development#gamedev#godot#indie_game_dev#unity#unreal_engine Claude Code Game Studios turns one Claude Code session into a full game dev team with 49 specialized agents, 72 skills, 12 hooks, and 11 rules for engines like Godot, Unity, and Unreal. Use slash commands like `/start`, `/brainstorm`, or `/dev-story` for design, coding, QA, and release—agents ask questions, show options, and get your approval to stay organized. You benefit by building games solo with pro structure, catching errors early, and shipping faster without chaos. https://github.com/Donchitos/Claude-Code-Game-Studios

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@githubtrending · Post #15268 · 11/04/2025, 12:00 PM

#go#blockchain#cloudvpn#golang#golang_library#holepunch#ipfs#ipfs_blockchain#kubernetes#libp2p#mesh#mesh_networks#nat#networking#p2p#p2pvpn#tunnel#vpn EdgeVPN lets you create secure, decentralized private networks using peer-to-peer (p2p) connections without relying on central servers. It can build a VPN that automatically assigns IPs, includes a small DNS server, and protects your network even if tokens leak. You can also use it as a reverse proxy to share TCP services or send files securely over p2p without a VPN connection. It works well for edge devices and development, especially behind NATs, and can be integrated into your own Go programs. This helps you connect devices easily and securely across different networks without complex setup or infrastructure. https://github.com/mudler/edgevpn