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Source channel @githubtrending · Post #15621 · Apr 15

#shell#ai_agents#ai_assisted_development#anthropic#claude#claude_code#game_design#game_development#gamedev#godot#indie_game_dev#unity#unreal_engine Claude Code Game Studios turns one Claude Code session into a full game dev team with 49 specialized agents, 72 skills, 12 hooks, and 11 rules for engines like Godot, Unity, and Unreal. Use slash commands like `/start`, `/brainstorm`, or `/dev-story` for design, coding, QA, and release—agents ask questions, show options, and get your approval to stay organized. You benefit by building games solo with pro structure, catching errors early, and shipping faster without chaos. https://github.com/Donchitos/Claude-Code-Game-Studios

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djangoproject

@djangoproject · Post #77 · 07/05/2016, 07:46 AM

https://docs.python.org/2/library/logging.html This module defines functions and classes which implement a flexible event logging system for applications and libraries. The key benefit of having the #logging_API provided by a standard library module is that all Python modules can participate in logging, so your application log can include your own messages integrated with messages from third-party modules. The module provides a lot of functionality and flexibility. If you are unfamiliar with #logging, the best way to get to grips with it is to see the tutorials (see the links on the right). The basic classes defined by the module, together with their functions, are listed below. #Loggers expose the interface that application code directly uses. Handlers send the log records (created by loggers) to the appropriate destination. Filters provide a finer grained facility for determining which log records to output. Formatters specify the layout of log records in the final output.