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Source channel @githubtrending · Post #15621 · Apr 15

#shell#ai_agents#ai_assisted_development#anthropic#claude#claude_code#game_design#game_development#gamedev#godot#indie_game_dev#unity#unreal_engine Claude Code Game Studios turns one Claude Code session into a full game dev team with 49 specialized agents, 72 skills, 12 hooks, and 11 rules for engines like Godot, Unity, and Unreal. Use slash commands like `/start`, `/brainstorm`, or `/dev-story` for design, coding, QA, and release—agents ask questions, show options, and get your approval to stay organized. You benefit by building games solo with pro structure, catching errors early, and shipping faster without chaos. https://github.com/Donchitos/Claude-Code-Game-Studios

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djangoproject

@djangoproject · Post #336 · 05/09/2017, 05:24 AM

https://dzone.com/articles/pyflakes-passive-checker There are several code #analysis tools for Python. The most well known is pylint. Then there’s pychecker and now we’re moving on to #pyflakes. The pyflakes project is a part of something known as the Divmod Project. Pyflakes doesn’t actually execute the code it checks, unlike #pychecker. Of course, #pylint also doesn’t execute the code. Regardless, we’ll take a quick look at it and see how pyflakes works and if it’s better than the competition.