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Source channel @githubtrending · Post #15621 · Apr 15

#shell#ai_agents#ai_assisted_development#anthropic#claude#claude_code#game_design#game_development#gamedev#godot#indie_game_dev#unity#unreal_engine Claude Code Game Studios turns one Claude Code session into a full game dev team with 49 specialized agents, 72 skills, 12 hooks, and 11 rules for engines like Godot, Unity, and Unreal. Use slash commands like `/start`, `/brainstorm`, or `/dev-story` for design, coding, QA, and release—agents ask questions, show options, and get your approval to stay organized. You benefit by building games solo with pro structure, catching errors early, and shipping faster without chaos. https://github.com/Donchitos/Claude-Code-Game-Studios

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Luckydonalds Bots: Development/Status

@luckydonaldsbots · Post #290 · 12/11/2021, 10:33 PM

Also there will be a scheduled downtime for two remaining bots tomorrow, in about 16h 20h from now : - @BanWarnBot - @RulesRulesBot Those have a database, and therefore they need to be take down to not loose any changes happining while the data is moved over. #scheduled#downtime

djangoproject

@djangoproject · Post #92 · 07/11/2016, 11:59 AM

https://docs.python.org/3/library/asyncio-dev.html#asyncio-coroutine-not-scheduled 18.5.9.6. Detect #coroutine objects never #scheduled When a coroutine function is called and its result is not passed to ensure_future() or to the BaseEventLoop.create_task() method, the execution of the coroutine object will never be scheduled which is probably a bug. Enable the debug mode of asyncio to log a warning to detect it. Example with the bug: import asyncio @asyncio.coroutine def test(): print("never scheduled") test() Output in debug mode: Coroutine test() at test.py:3 was never yielded from Coroutine object created at (most recent call last): File "test.py", line 7, in <module> test() The fix is to call the ensure_future() function or the BaseEventLoop.create_task() method with the coroutine object.