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Source channel @githubtrending · Post #15621 · Apr 15

#shell#ai_agents#ai_assisted_development#anthropic#claude#claude_code#game_design#game_development#gamedev#godot#indie_game_dev#unity#unreal_engine Claude Code Game Studios turns one Claude Code session into a full game dev team with 49 specialized agents, 72 skills, 12 hooks, and 11 rules for engines like Godot, Unity, and Unreal. Use slash commands like `/start`, `/brainstorm`, or `/dev-story` for design, coding, QA, and release—agents ask questions, show options, and get your approval to stay organized. You benefit by building games solo with pro structure, catching errors early, and shipping faster without chaos. https://github.com/Donchitos/Claude-Code-Game-Studios

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DOFH - DevOps from hell

@dofh_ru · Post #3570 · 02/05/2025, 05:54 PM

Here we go again! SEV-SNP is vulnerable, again. New AMD SEV-SNP vulnerability: https://github.com/google/security-research/security/advisories/GHSA-4xq7-4mgh-gp6w Exploit: https://github.com/google/security-research/tree/master/pocs/cpus/entrysign Reports about two recent vulnerabilities in SEV-SNP memory encryption and isolation mechanism, on CPU pipeline, cache and branch prediction level: https://www.amd.com/en/resources/product-security/bulletin/amd-sb-3019.html https://www.amd.com/en/resources/product-security/bulletin/amd-sb-3010.html AMD reported that previous approaches to Spectre class attacks will work to fix new vulnerabilities: https://www.amd.com/content/dam/amd/en/documents/epyc-technical-docs/tuning-guides/software-techniques-for-managing-speculation.pdf #cVM #TEE #SEV #SNP #SEV_SNP #AMD