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Source channel @githubtrending · Post #15621 · Apr 15

#shell#ai_agents#ai_assisted_development#anthropic#claude#claude_code#game_design#game_development#gamedev#godot#indie_game_dev#unity#unreal_engine Claude Code Game Studios turns one Claude Code session into a full game dev team with 49 specialized agents, 72 skills, 12 hooks, and 11 rules for engines like Godot, Unity, and Unreal. Use slash commands like `/start`, `/brainstorm`, or `/dev-story` for design, coding, QA, and release—agents ask questions, show options, and get your approval to stay organized. You benefit by building games solo with pro structure, catching errors early, and shipping faster without chaos. https://github.com/Donchitos/Claude-Code-Game-Studios

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djangoproject

@djangoproject · Post #519 · 12/10/2017, 06:14 PM

https://blog.wallaroolabs.com/2017/12/stateful-multi-stream-processing-in-python-with-wallaroo/ #Wallaroo is a high-performance, open-source framework for building distributed stateful applications. In an earlier post, we looked at how Wallaroo scales #distributed_state. In this post, we’re going to see how you can use Wallaroo to implement multiple data processing #tasks performed over the same shared #state. We’ll be implementing an application we’ll call “Market Spread” that keeps track of the latest pricing information by stock while simultaneously using that state to determine whether stock order #requests should be rejected. #pipeline