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Chaîne source @OnePlusGuide · Post #2575 · 11 juin

~ Google rilascia la Beta 1 di Android 11 ~ #R Dopo aver posticipato a data da destinarsi l'evento per il lancio della Beta 1 di Android 11, Google decide di rilasciarla così, un po' in segreto. La prima cosa che salta all'occhio è che a differenza della prima beta di Android 10, rilasciata in contemporanea a dispositivi sia di Google che di grossi altri marchi, questa, fino ad ora è stata rilasciata solo per la gamma Pixel. Detto questo andiamo a vedere il changelog: -Privacy: sarà possibile concedere alle app l'autorizzazione una volta sola, inoltre tutte le autorizzazioni concesse verranno revocate dopo un certo periodo. -Controlli: aggiunto un nuovo menù che garantisce una gestione più rapida dei dispostivi smart home di Google. -Notifiche: sono ufficialmente introdotte le notifiche a bolla (quelle stile Massenger, per capirci😂). Fr3uds

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@gamedevnewz · Post #16 · 09/07/2024 12:31

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5