Bot API was updated to version 6.4
Forums
• Bots can now open, close, edit and toggle the visibility of the General Topic.
• Added support for new service messages, like ForumTopicEdited, GeneralForumTopicHidden and more.
• The method sendChatAction can now send actions to any thread or topic via the message_thread_id parameter.
Spoilers
• Added spoiler detection via the new has_media_spoiler field in the Message class.
• Bots can send media covered by a spoiler animation via the has_spoiler field in sendPhoto, sendVideo and sendAnimation.
Web Apps
• Added a native QR scanner popup, controllable via showScanQrPopup and closeScanQrPopup.
• Web Apps launched from the attachment menu can request clipboard text via readTextFromClipboard.
• Added a platform field, showing which platform the web app is being used on.
General
• Added the is_persistent field, to keep ReplyKeyboards open by default.
See the full changelog for details on the official website.
#update#BotAPI
https://t.me/+VMLgtEPNL49jZmNh
#go#docker#golang#media_streaming#remote_control#remote_desktop#self_hosted#virtual_browser#vue#webrtc
Neko is a self-hosted virtual browser that runs inside a Docker container and streams via WebRTC, letting you securely and privately access a full browser or desktop environment from anywhere. It supports multiple users at once, making it great for team collaboration, shared browsing, watch parties, and interactive presentations. You can run various browsers like Firefox, Chrome, or Tor, and even other Linux apps. Neko keeps your data safe by isolating the browser environment, avoids leaving traces on your device, and supports smooth video and audio streaming. This gives you flexible, secure, and private web access with easy sharing and real-time interaction.
https://github.com/m1k1o/neko
#cplusplus#c_plus_plus#cpp#datachannel#libdatachannel#libnice#p2p#peer_to_peer#peerconnection#rfc_8831#rfc_8834#rtcdatachannel#rtcpeerconnection#sctp#webrtc#webrtc_datachannel#webrtc_video#websocket
libdatachannel is a lightweight, easy-to-use C/C++ library that lets you add real-time peer-to-peer data, media, and WebSocket communication to your apps across many platforms like Linux, Windows, macOS, Android, and iOS. It simplifies WebRTC by providing a smaller, simpler alternative to Google's library, with compatibility for browsers like Firefox and Chrome. You can use it to connect native apps directly to web browsers with minimal dependencies, supporting secure connections via GnuTLS, Mbed TLS, or OpenSSL. It also supports compiling to WebAssembly for browser use, making it flexible for cross-platform real-time communication development[1][4]. This helps you build fast, efficient apps for video, audio, or data sharing without heavy libraries.
https://github.com/paullouisageneau/libdatachannel