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소스 채널 @phpdevelopersuz · Post #3292 · 8월 14일

🥳Bugun Telegram 10 yoshga to'ldi. Pavel Durovtug'ilgan kun haqida shunday dedi: Atigi oʻn yil ichida Telegram 800 milliondan ortiq faol foydalanuvchilarga ega boʻldi. Yillar davomida ko'plab yangilanishlar va takomillashtirishlar orqali Telegram zamonaviy xabar almashish tajribasi qanday bo'lishi kerakligini qayta belgilab berdi. Telegram uchun navbatdagi qadam - bu xabar almashishdan tashqariga chiqish va umuman, ijtimoiy tarmoqlarda innovatsiyalarni rivojlantirish. Biz mashhurligimizdan milliardlab odamlarning hayotini yaxshi tomonga o'zgartirish, sayyoramizdagi odamlarni ilhomlantirish va ko'tarish uchun foydalanishimiz kerak. Bugungi kunda barcha foydalanuvchilar uchun hikoyalarning bosqichma-bosqich chiqarilishi Telegram tarixidagi ushbu yangi bosqichning boshlanishini anglatadi. O'tgan o'n yillik hayajonli bo'lsa-da, keyingi 10 yil Telegram o'zining haqiqiy salohiyatiga erishadigan vaqt bo'ladi. 🥳 #durov#telegram#10yosh ✅@TGraphUz | 📺YouTube

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GameDev News

@gamedevnewz · Post #16 · 2024. 07. 09. PM 12:31

👾Why Games on Unreal Engine 5 Are Indistinguishable from Reality 🎮 Not long ago, Unreal Engine 5 was released to the public, allowing everyone to try out the new features of the engine, the main ones being the new global illumination technology, Lumen, and the Nanite rendering system, which we will discuss now. The demos and games made on Unreal Engine 5 look truly impressive; in some cases, the graphics are indistinguishable from real life. Let's take a closer look at these technologies. Lumen is a fully dynamic global illumination and reflection system designed for use in Unreal Engine 5 on next-generation gaming consoles. By default, it is the global illumination and reflection system in UE 5. Lumen allows for diffuse interreflection with infinite bounces and indirect specular reflections in large, detailed environments that can scale from millimeters to kilometers. Nanite is a micro-polygon rendering system. With it, the PC does not render each model based on the number of its polygons. Thanks to this, images are rendered with a resolution of one polygon per pixel, meaning the higher the resolution of your monitor, the higher the number of polygons (detail of the model). Although, at the moment, the combined use of these technologies causes certain problems, for example with vegetation and other thin objects (Lumen degrades the quality of foliage rendered using Nanite). Of course, lighting and rendering alone are not enough when it comes to ultra-realistic graphics. Textures and the detail of the mesh itself play a significant role as well. #GameDevelopment#UnrealEngine5