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Kanal tas-sors @linuxgram · Post #17841 · Fra 19

📰 AI Helped Uncover A "50-80x Improvement" For Linux's IO_uring Linux block maintainer and IO_uring lead developer Jens Axboe recently was debugging some slowdowns in the AHCI/SCSI code with IO_uring usage. When turning to Claude AI to help in sorting through the issue, patches were devised that can deliver up to a "literally yield a 50-80x improvement on the io_uring side for idle systems." The code is on its way to the Linux kernel... 🔗 Source: https://www.phoronix.com/news/AI-50-80x-IO-uring #linux#kernel

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Tfittxija: #pokemongo

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K8SU

@puffanime · Post #1542 · 05/02/2025 18:35

Совсем забыла рассказать неинтересную новость, мне недавно в #pokemongo попались шайни покемоны перрсеркер и дарумака ✨

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🦅 [ perspective ix ]

@perspectiveix · Post #1357 · 25/06/2018 15:00

​​🗓The Road to Ubiquity is Getting Shorter Time innovations needed for 50 million users (in years) When #PokemonGo got released, it took only 19 days until 50 million people to started running around the streets blind. When in 1909 Ferdinand Count of Zeppelin laid out parts of the foundation for todays interconnected world by founding the very first airline, it took 64 years for the same amount of people to use this innovation. The impact an innovation has on humankind is quite irrelevant for how fast it gets picked up by people. More important is the ever-extending interconnection of our world. 🚀@PerspectiveIX ☕️prs.pctvix.co/2M8AAOb

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Lsposed Modules Updates Tracker

@lsposed_Modules_Updates_Trackers · Post #6273 · 22/03/2026 15:30

#PokemonGo#fzer0x 模块:dev.fzer0x.pokegocontrole 简介:PokemonGo Location Controller 版本:1-1.0.0 更新时间:2026/03/22 23:04:16 更新日志: PokeGoControl 1.0.0 1.0.0 @lsposed_Modules_Updates_Trackers | @lsposed_Geeks_Bot

InstaVine

@instavine · Post #626 · 21/07/2016 08:14

Anyone else playing Pokemon Go too seriously? 😜 ------------------------------ Кто-то еще играет Pokemon Go, так серьезно? ------------------------------ #PokemonGO #zachking

Hi, AI • Noticias sobre la IA

@hiaimediaes · Post #633 · 27/01/2025 15:55

🍌Cómo funciona la tecnología de escaneo 3D de objetos reales Los Gaussian splats son una nueva tecnología para crear modelos 3D, implementada activamente por Scaniverse, una plataforma desarrollada por Niantic, los creadores de Pokémon Go. ℹ️Un modelo 3D típico es una malla de polígonos. Este enfoque funciona bien para objetos simples, pero el resultado del escaneo de formas complejas (por ejemplo, personas) a menudo se asemeja a los personajes de los primeros juegos de Tomb Raider. La tecnología de Gaussian splatting reemplaza la malla de polígonos con nubes de puntos que tienen parámetros individuales (tamaño, transparencia, etc.) para lograr una mejor calidad y realismo. Para crear un modelo 3D de cualquier objeto con Scaniverse, solo necesitas la cámara de un smartphone común (incluso sin sensores LiDAR) y un poco de paciencia. Los algoritmos de aprendizaje automático garantizan un alto nivel de detalle. El modelo 3D resultante se puede ver desde cualquier ángulo y subir a visores XR populares (ver video #1⤴️). 🌎¿Dónde puede ser útil esta tecnología? El vicepresidente de ingeniería de Niantic, Brian McClendon, considera que los *Gaussian splats* son el avance más significativo en gráficos 3D de los últimos 30 años. Esta tecnología podría revolucionar el desarrollo de videojuegos, la creación de contenido audiovisual y la cartografía. Para Niantic, actualmente es la clave para construir su modelo global de IA espacial, del cual hablamos en diciembre. Pero Niantic no es el único jugador apostando por esta tecnología: ➡️Gracia AI, una startup, crea videos 3D altamente detallados sin limitaciones en ropa, patrones, iluminación o peinados. El inconveniente: un minuto de video 3D ocupa 9 GB de almacenamiento (ver video #2 ⤴️). ➡️Hyperscape de Meta permite crear copias digitales fotorrealistas de entornos complejos (ver video #3 ⤴️). Sin embargo, la aplicación aún se encuentra en la etapa de demostración tecnológica. Más sobre este tema: ➡️ Los 5 juegos VR más emocionantes de 2024 ➡️¿Viviremos con gafas AR? #noticias#PokemonGo#VR@hiaimediaes

InstaVine

@instavine · Post #608 · 17/07/2016 15:33

When Pokemon Go is life...😂 --------------------------------- Когда Pokemon Go смысл жизни 😂#pokemonGo --------------------------------- #piques w/ #violetbens0n

InstaVine

@instavine · Post #615 · 19/07/2016 13:58

Everyone nowadays. 😂 -------------------------------- Сегодня каждый 😂 -------------------------------- #pokemonGO #kingbach w/ #camerondallas#lelepons

InstaVine

@instavine · Post #618 · 20/07/2016 05:20

How I play #PokemonGO😏😂 ------------------------------- Как я играю #PokemonGO😏😂 ------------------------------- #nampaikid w/ #kittykatrina

🦅 [ perspective ix ]

@perspectiveix · Post #1586 · 06/10/2018 09:00

​​👑Fortnite: King of the Multiplayer Action Hill According to Sensor Tower, in just under seven months since launching as an invite-only beta on March 15, the iOS version of #Fortnite from Epic Games has grossed a total of $300 million worldwide, with about 65% of that coming from players in the United States 🇺🇸. To have some context, Fortnite has grossed about 32% more than Supercell’s Clash Royale launch in March 2016, and more than 200% as much as #Tencent’s smash MOBA Honor of Kings managed on China’s App Store in the same amount of time post-release. As for the fastest game to hit $300 million on #iOS, that was Niantic’s mega-hit #PokemonGO, which achieved this feat in just 113 days. 🚀@PerspectiveIX via SensorTower. ❓Have you played Fortnite during last two weeks?

🦅 [ perspective ix ]

@perspectiveix · Post #1189 · 07/04/2018 12:30

​​💰Fortnite on iOS made $15 million in its first three weeks in the App Store According to SensorTower, Epic Games’ #iOS port of smash hit #Fortnite has earned more than $15 million in its first three weeks on the market. Fortnite on iOS is now out-earning mobile heavyweights like #CandyCrushSaga, #ClashOfClans, and #PokemonGo on a weekly revenue basis, earning $6.4 million in the last seven days compared to Candy Crush Saga’s $5.8 million. Sensor Tower estimates Fortnite has been downloaded 11 million times on mobile alone. According to Superdata Research, another game analytics company, Epic made about $126 million through Fortnite in-app purchases in the month of February. Mobile sales will surely boost that figure in the coming months. 🚀@PerspectiveIX 🌀 ⁣http://prs.pctvix.co/TelegramIX Do you play Fortnite? 👍🏻 Yes 🤓 Not yet, but will do 👎🏻 No

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