🎮Создание игры на Unity 5
Годный плейлист по MagicaVoxel и Unity 5, где каждый шаг создания игры-платформера объясняется максимально доступно: создание ландшафта, программирование на C#, анимирование персонажей и много другое.
1. Создаем ландшафт игры в MagicaVoxel
[50:40]
2. Переносим ландшафт игры в Unity
[17:39]
3. Оптимизацию моделей из MagicaVoxel
[25:45]
4. Изучаем C# в контексте игр для новичков
[46.58]
5. Программируем поведение персонажей
[34:24]
6. Анимируем персонажей в игре
[37:23]
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4k hyperdetailed superstylized modern futuristic sci-fi anime style, tinted and with halftone-dots-pattern dithering shadows! Young female woman (with few cyborg body-replacements) leaning back against a digitally-lit ad-glass-pane, looking immersed-in-thoughts sideways away from viewer. In the far distance down the hill stands calmly an unimaginably huge gigantic mech-robot (humanoid, but very squareish chunky design; with one big lit laser-cannon-hole as face)! Great sense of scale and distance, retro-stylized golden hour sunset lighting, synthwave vaporwave vibes! Epic thought-inspiring touching music-mix-background-image! Dramatically warp the view so it appears almost like in a 360-camera picture!
✅#sent by Роман Суворов _Sora
@ai_artz
A dark forest with a lake in the middle, a glowing ghost of a woman standing by the lake. Hard shadows, comic book style, Frank Miller, acrylic on canvas, in the style of large-scale paintings, bold block prints, sublime wilderness
✅#sent by Andrey.M👾 BITS "bro"
@ai_artz👻
Share your work here: @PromptTheory